To borrow from Programming Challenges, number theory in programming contests includes the following:
References
In general, I believe 99% of dealing with primes in a problem boils down to loading a list with the first N prime numbers via the Sieve of Erasthones:
primeCnt = 0; for (i=0; i< UPPERLIMIT; i++) a[i] = i; for (i=2; i<UPPERLIMIT; i++) { /* for */ if (0 != a[i]) { /* found a prime */ p[primeCnt] = i; primeCnt++; for (j=i*2; j < UPPERLIMIT; j=j+i) a[j] = 0; } /* found a prime */ } /* for */
Of course, what do you do with the list? Using it to determine prime factors might be common.
In one sense divisibility is easy -- use mod. Here are some neat rules for divisibility:
Modular arithmetic is sometimes called clock arithmetic. It is the idea that the set of numbers is finite and that you wrap to the begining when you go past the end (like a clock does). Lots of problems rely on these ideas (such as the "every nth person out" problems).
A typical code snippet might be something like:
n = (n + 1) mod MAX
When you think about it, this is how all arithmetic works. 9 + 1 = 10 When you add one to the largest
base 10 digit (9) you get zero for an answer with a carry into the next column. You do the same in modular
arithmetic except for forget the carry.
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© 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Isaac Traxler