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ToolBox - Source for: 5/532/a.c



/home/toolbox/public_html/solutions/5/532/a.c
    1 #include <stdio.h>
    2 #include <string.h>
    3 #include <sys/types.h>
    4 #include <sys/stat.h>
    5 #include <fcntl.h>
    6 #include <stdint.h>
    7 #include <math.h>
    8 #include <stdlib.h>
    9 
   10 #define TRUE  (1 == 1)
   11 #define FALSE (1 != 1)
   12 
   13 #define DEBUG if (TRUE)
   14 
   15 /*
   16  *  Author: Isaac Traxler
   17  *    Date: 2018-03-11
   18  * Purpose: fun
   19  * Problem: 532 - Dungeon Master
   20  */
   21 
   22 /*
   23  * This template reads data until a terminating value is reached.
   24  */
   25 
   26 
   27 #define MAX_DIM 33
   28 #define MXX  (MAX_DIM * MAX_DIM * MAX_DIM)
   29 #define illegal -99
   30 #define block -1
   31 #define vacant 0
   32 
   33 typedef struct LOCATION_STRUCT
   34 {
   35     int p;    /* plane or page */
   36     int r;    /* row */
   37     int c;    /* column */
   38 }
   39 LOCATION_STRUCT;
   40 
   41 
   42 int dungeon[MAX_DIM][MAX_DIM][MAX_DIM];
   43 
   44 LOCATION_STRUCT stk[MXX][2];
   45 int stackTop[2];
   46 LOCATION_STRUCT count;
   47 LOCATION_STRUCT start;
   48 LOCATION_STRUCT goal;
   49 LOCATION_STRUCT delta[6] = { {  0, 0,-1 },
   50     {  0, 0, 1 },
   51     {  0, 1, 0 },
   52     {  0,-1, 0 },
   53     {  1, 0, 0 },
   54     { -1, 0, 0 }
   55 };
   56 int otherStack[2] = { 1, 0};
   57 
   58 void init()
   59 {
   60     /* FUNCTION init */
   61     int p;
   62     int r;
   63     int c;
   64 
   65     for (p=0; MAX_DIM>p; p++)
   66         for (r=0; MAX_DIM>r; r++)
   67             for (c=0; MAX_DIM>c; c++)
   68                 dungeon[p][r][c] = illegal;
   69     stackTop[0] = 0;
   70     stackTop[1] = 0;
   71 } /* FUNCTION init */
   72 
   73 void dump()
   74 {
   75     /* FUNCTION dump */
   76     int p;
   77     int r;
   78     int c;
   79 
   80     printf("%d %d %d\n", start.p, start.r, start.c);
   81     for (p=0; (count.p+2)>p; p++)
   82         {
   83             /* for p */
   84             for (r=0; (count.r+2)>r; r++)
   85                 {
   86                     /* for r */
   87                     for (c=0; (count.c+2)>c; c++)
   88                         {
   89                             /* for c */
   90                             printf("%4d", dungeon[p][r][c]);
   91                         } /* for c */
   92                     printf("\n");
   93                 } /* for r */
   94             printf("\n");
   95         } /* for p */
   96 } /* FUNCTION dump */
   97 
   98 int getInput()
   99 {
  100     /* FUNCTION getInput */
  101     int dataReadFlag;
  102     int p;
  103     int r;
  104     int c;
  105     int l;
  106     char line[MAX_DIM];
  107 
  108     init();
  109     scanf(" %d %d %d ", &count.p, &count.r, &count.c);
  110     dataReadFlag = ((0 != count.p) || (0 != count.r) || (0 != count.c));
  111     if (dataReadFlag)
  112         {
  113             /* read the dungeon */
  114             for (p=1; count.p>=p; p++)
  115                 {
  116                     /* for each plane */
  117                     for (r=1; count.r>=r; r++)
  118                         {
  119                             /* for each row */
  120                             scanf(" %s ", line);
  121                             for (c=1,l=0; count.c>=c; c++,l++)
  122                                 {
  123                                     /* process a cell */
  124                                     switch (line[l])
  125                                         {
  126                                             /* switch */
  127                                         case '#':
  128                                             dungeon[p][r][c] = block;
  129                                             break;
  130                                         case '.':
  131                                             dungeon[p][r][c] = vacant;
  132                                             break;
  133                                         case 'S':
  134                                             dungeon[p][r][c] = vacant;
  135                                             start.p = p;
  136                                             start.r = r;
  137                                             start.c = c;
  138                                             break;
  139                                         case 'E':
  140                                             dungeon[p][r][c] = vacant;
  141                                             goal.p = p;
  142                                             goal.r = r;
  143                                             goal.c = c;
  144                                             break;
  145                                         } /* switch */
  146                                 } /* process a cell */
  147                         } /* for each row */
  148                 } /* for each plane */
  149         } /* read the dungeon */
  150     return (dataReadFlag);
  151 } /* FUNCTION getInput */
  152 
  153 void push(LOCATION_STRUCT t, int stack)
  154 {
  155     /* FUNCTION push */
  156     stk[stackTop[stack]][stack].p = t.p;
  157     stk[stackTop[stack]][stack].r = t.r;
  158     stk[stackTop[stack]][stack].c = t.c;
  159     DEBUG printf("push: %d (%d,%d,%d) = %d\n",stackTop[stack], stk[stackTop[stack]][stack].p, stk[stackTop[stack]][stack].r, stk[stackTop[stack]][stack].c, dungeon[t.p][t.r][t.c]);
  160     stackTop[stack]++;
  161 } /* FUNCTION push */
  162 
  163 int movesToMake(int stack)
  164 {
  165     /* FUNCTION movesToMake */
  166     return (0 < stackTop[stack]);
  167 } /* FUNCTION movesToMake */
  168 
  169 LOCATION_STRUCT pop(int stack)
  170 {
  171     /* FUNCTION pop */
  172     stackTop[stack]--;
  173     DEBUG printf("pop: %d (%d,%d,%d) = %d \n",stackTop[stack], stk[stackTop[stack]][stack].p, stk[stackTop[stack]][stack].r, stk[stackTop[stack]][stack].c, dungeon[stk[stackTop[stack]][stack].p][stk[stackTop[stack]][stack].r][stk[stackTop[stack]][stack].c]);
  174 
  175     return (stk[stackTop[stack]][stack]);
  176 } /* FUNCTION pop */
  177 
  178 int move(int stack)
  179 {
  180     /* FUNCTON move */
  181     LOCATION_STRUCT loc;
  182 
  183     loc = pop(stack);
  184     return (dungeon[loc.p][loc.r][loc.c]);
  185 } /* FUNCTON move */
  186 
  187 void checkForMoves(LOCATION_STRUCT loc, int steps, int stack)
  188 {
  189     /* FUNCTON checkForMoves */
  190     int i;
  191     int p;
  192     int r;
  193     int c;
  194     LOCATION_STRUCT tmp;
  195 
  196     /* need to check all 6 possible moves using delta */
  197     for (i=0; 6>i; i++)
  198         {
  199             /*  for */
  200             p = loc.p + delta[i].p;
  201             r = loc.r + delta[i].r;
  202             c = loc.c + delta[i].c;
  203             tmp.p = p;
  204             tmp.r = r;
  205             tmp.c = c;
  206             if ((block != dungeon[p][r][c]) && (illegal != dungeon[p][r][c]))
  207                 {
  208                     /* we can potentially move here */
  209                     if (vacant == dungeon[p][r][c])
  210                         {
  211                             /* spot has never been visited */
  212                             dungeon[p][r][c] = steps;
  213                             push(tmp, stack);
  214                         } /* spot has never been visited */
  215                     if (steps < dungeon[p][r][c])  /* this should never happen */
  216                         {
  217                             /* shorter path */
  218                             dungeon[p][r][c] = steps;
  219                             push(tmp, stack);
  220                         } /* shorter path */
  221                 } /* we can potentially move here */
  222         } /*  for */
  223 } /* FUNCTON checkForMoves */
  224 
  225 void makeAllMoves(int stack)
  226 {
  227     /* FUNCTION makeAllMoves */
  228     int stp;
  229     LOCATION_STRUCT loc;
  230 
  231     while (movesToMake(stack))
  232         {
  233             /* while there are moves to make */
  234             loc = pop(stack);
  235             stp = dungeon[loc.p][loc.r][loc.c] + 1;
  236             checkForMoves(loc, stp, otherStack[stack]);
  237         } /* while there are moves to make */
  238 } /* FUNCTION makeAllMoves */
  239 
  240 void process()
  241 {
  242     /* FUNCTION process */
  243     LOCATION_STRUCT loc;
  244     int steps = 1;
  245     int stack = 0;
  246 
  247     loc = start;
  248     DEBUG printf("Start at (%d,%d,%d)\n", loc.p, loc.r, loc.c);
  249     dungeon[loc.p][loc.r][loc.c] = steps;
  250     push(loc, stack);
  251     while (movesToMake(stack))
  252         {
  253             /* while moves still possible */
  254             makeAllMoves(stack);
  255             stack = otherStack[stack]; /* flip to other stack */
  256         } /* while moves still possible */
  257     DEBUG dump();
  258     DEBUG printf("solution counf is %d\n", dungeon[goal.p][goal.r][goal.c]);
  259     /* since start is considered 1 instead of 0, everything is inflated by one */
  260     dungeon[goal.p][goal.r][goal.c]--;
  261     if (1 > dungeon[goal.p][goal.r][goal.c])
  262         {
  263             /* no solutions */
  264             printf("Trapped!\n");
  265         } /* no solutions */
  266     else
  267         {
  268             /* solution found */
  269             printf("Escaped in %d minute(s).\n", dungeon[goal.p][goal.r][goal.c]);
  270         } /* solution found */
  271 } /* FUNCTION process */
  272 
  273 int main()
  274 {
  275     /* main */
  276     int moreToDo;
  277 
  278     moreToDo = getInput();
  279     while (moreToDo)
  280         {
  281             /* while */
  282             process();
  283             moreToDo = getInput();
  284         } /* while */
  285 
  286     return EXIT_SUCCESS;
  287 } /* main */
  288