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ToolBox - Source for: 5/532/w.c



/home/toolbox/public_html/solutions/5/532/w.c
    1 #include <stdio.h>
    2 #include <string.h>
    3 #include <sys/types.h>
    4 #include <sys/stat.h>
    5 #include <fcntl.h>
    6 #include <stdint.h>
    7 #include <math.h>
    8 #include <stdlib.h>
    9 
   10 #define TRUE  (1 == 1)
   11 #define FALSE (1 != 1)
   12 
   13 #define DEBUG if (FALSE)
   14 
   15 /*
   16  *  Author: Isaac Traxler
   17  *    Date: 2018-03-11
   18  * Purpose: fun
   19  * Problem: 532 - Dungeon Master
   20  */
   21 
   22 /*
   23  * This template reads data until a terminating value is reached.
   24  */
   25 
   26 
   27 #define MAX_DIM 33
   28 #define MXX  (MAX_DIM * MAX_DIM * MAX_DIM)
   29 #define illegal -99
   30 #define block -1
   31 #define vacant 0
   32 
   33 typedef struct LOCATION_STRUCT
   34 {
   35     int p;    /* plane or page */
   36     int r;    /* row */
   37     int c;    /* column */
   38 }
   39 LOCATION_STRUCT;
   40 
   41 
   42 int dungeon[MAX_DIM][MAX_DIM][MAX_DIM];
   43 
   44 LOCATION_STRUCT stk[MXX];
   45 int stackTop;
   46 LOCATION_STRUCT count;
   47 LOCATION_STRUCT start;
   48 LOCATION_STRUCT goal;
   49 LOCATION_STRUCT delta[6] = { {  0, 0,-1 },
   50     {  0, 0, 1 },
   51     {  0, 1, 0 },
   52     {  0,-1, 0 },
   53     {  1, 0, 0 },
   54     { -1, 0, 0 }
   55 };
   56 
   57 void init()
   58 {
   59     /* FUNCTION init */
   60     int p;
   61     int r;
   62     int c;
   63 
   64     for (p=0; MAX_DIM>p; p++)
   65         for (r=0; MAX_DIM>r; r++)
   66             for (c=0; MAX_DIM>c; c++)
   67                 dungeon[p][r][c] = illegal;
   68     stackTop = 0;
   69 } /* FUNCTION init */
   70 
   71 void dump()
   72 {
   73     /* FUNCTION dump */
   74     int p;
   75     int r;
   76     int c;
   77 
   78     printf("%d %d %d\n", start.p, start.r, start.c);
   79     for (p=0; (count.p+2)>p; p++)
   80         {
   81             /* for p */
   82             for (r=0; (count.r+2)>r; r++)
   83                 {
   84                     /* for r */
   85                     for (c=0; (count.c+2)>c; c++)
   86                         {
   87                             /* for c */
   88                             printf("%4d", dungeon[p][r][c]);
   89                         } /* for c */
   90                     printf("\n");
   91                 } /* for r */
   92             printf("\n");
   93         } /* for p */
   94 } /* FUNCTION dump */
   95 
   96 int getInput()
   97 {
   98     /* FUNCTION getInput */
   99     int dataReadFlag;
  100     int p;
  101     int r;
  102     int c;
  103     int l;
  104     char line[MAX_DIM];
  105 
  106     init();
  107     scanf(" %d %d %d ", &count.p, &count.r, &count.c);
  108     dataReadFlag = ((0 != count.p) || (0 != count.r) || (0 != count.c));
  109     if (dataReadFlag)
  110         {
  111             /* read the dungeon */
  112             for (p=1; count.p>=p; p++)
  113                 {
  114                     /* for each plane */
  115                     for (r=1; count.r>=r; r++)
  116                         {
  117                             /* for each row */
  118                             scanf(" %s ", line);
  119                             for (c=1,l=0; count.c>=c; c++,l++)
  120                                 {
  121                                     /* process a cell */
  122                                     switch (line[l])
  123                                         {
  124                                         /* switch */
  125                                         case '#':
  126                                             dungeon[p][r][c] = block;
  127                                             break;
  128                                         case '.':
  129                                             dungeon[p][r][c] = vacant;
  130                                             break;
  131                                         case 'S':
  132                                             dungeon[p][r][c] = vacant;
  133                                             start.p = p;
  134                                             start.r = r;
  135                                             start.c = c;
  136                                             break;
  137                                         case 'E':
  138                                             dungeon[p][r][c] = vacant;
  139                                             goal.p = p;
  140                                             goal.r = r;
  141                                             goal.c = c;
  142                                             break;
  143                                         } /* switch */
  144                                 } /* process a cell */
  145                         } /* for each row */
  146                 } /* for each plane */
  147         } /* read the dungeon */
  148     return (dataReadFlag);
  149 } /* FUNCTION getInput */
  150 
  151 void push(LOCATION_STRUCT t)
  152 {
  153     /* FUNCTION push */
  154     stk[stackTop].p = t.p;
  155     stk[stackTop].r = t.r;
  156     stk[stackTop].c = t.c;
  157     DEBUG printf("push: %d (%d,%d,%d) = %d\n",stackTop, stk[stackTop].p, stk[stackTop].r, stk[stackTop].c, dungeon[t.p][t.r][t.c]);
  158     stackTop++;
  159 } /* FUNCTION push */
  160 
  161 int movesToMake()
  162 {
  163     /* FUNCTION movesToMake */
  164     return (0 < stackTop);
  165 } /* FUNCTION movesToMake */
  166 
  167 LOCATION_STRUCT pop()
  168 {
  169     /* FUNCTION pop */
  170     stackTop--;
  171     DEBUG printf("pop: %d (%d,%d,%d) = %d \n",stackTop, stk[stackTop].p, stk[stackTop].r, stk[stackTop].c, dungeon[stk[stackTop].p][stk[stackTop].r][stk[stackTop].c]);
  172 
  173     return (stk[stackTop]);
  174 } /* FUNCTION pop */
  175 
  176 int move()
  177 {
  178     /* FUNCTON move */
  179     LOCATION_STRUCT loc;
  180 
  181     loc = pop();
  182     return (dungeon[loc.p][loc.r][loc.c]);
  183 } /* FUNCTON move */
  184 
  185 void checkForMoves(int steps)
  186 {
  187     /* FUNCTON checkForMoves */
  188     int i;
  189     int p;
  190     int r;
  191     int c;
  192     LOCATION_STRUCT loc;
  193     LOCATION_STRUCT tmp;
  194 
  195     /* need to check all 6 possible moves using delta */
  196     for (i=0; 6>i; i++)
  197         {
  198             /*  for */
  199             p = loc.p + delta[i].p;
  200             r = loc.r + delta[i].r;
  201             c = loc.c + delta[i].c;
  202             tmp.p = p;
  203             tmp.r = r;
  204             tmp.c = c;
  205             if ((block != dungeon[p][r][c]) && (illegal != dungeon[p][r][c]))
  206                 {
  207                     /* we can potentially move here */
  208                     if (vacant == dungeon[p][r][c])
  209                         {
  210                             /* spot has never been visited */
  211                             dungeon[p][r][c] = steps;
  212                             push(tmp);
  213                         } /* spot has never been visited */
  214                     if (steps < dungeon[p][r][c])
  215                         {
  216                             /* shorter path */
  217                             dungeon[p][r][c] = steps;
  218                             push(tmp);
  219                         } /* shorter path */
  220                 } /* we can potentially move here */
  221         } /*  for */
  222 } /* FUNCTON checkForMoves */
  223 
  224 void process()
  225 {
  226     /* FUNCTION process */
  227     LOCATION_STRUCT loc;
  228     int steps = 1;
  229 
  230     loc = start;
  231     DEBUG printf("Start at (%d,%d,%d)\n", loc.p, loc.r, loc.c);
  232     dungeon[loc.p][loc.r][loc.c] = steps;
  233     push(loc);
  234     while (movesToMake())
  235         {
  236             /* while moves still possible */
  237             steps = move() + 1;
  238             checkForMoves(steps);
  239         } /* while moves still possible */
  240     DEBUG dump();
  241     DEBUG printf("solution counf is %d\n", dungeon[goal.p][goal.r][goal.c]);
  242     /* since start is considered 1 instead of 0, everything is inflated by one */
  243     dungeon[goal.p][goal.r][goal.c]--;
  244     if (1 > dungeon[goal.p][goal.r][goal.c])
  245         {
  246             /* no solutions */
  247             printf("Trapped!\n");
  248         } /* no solutions */
  249     else
  250         {
  251             /* solution found */
  252             printf("Escaped in %d minute(s).\n", dungeon[goal.p][goal.r][goal.c]);
  253         } /* solution found */
  254 } /* FUNCTION process */
  255 
  256 int main()
  257 {
  258     /* main */
  259     int moreToDo;
  260 
  261     moreToDo = getInput();
  262     while (moreToDo)
  263         {
  264             /* while */
  265             process();
  266             moreToDo = getInput();
  267         } /* while */
  268 
  269     return EXIT_SUCCESS;
  270 } /* main */
  271