Number Theory
To borrow from Programming Challenges, number theory in programming contests includes the following:
- Prime Numbers
- Divisibility
- Modular Arithmetic
References
Primes
In general, I believe 99% of dealing with primes in a problem boils down to loading a list with the first N prime numbers via the Sieve of Erasthones:
primeCnt = 0; for (i=0; i< UPPERLIMIT; i++) a[i] = i; for (i=2; i<UPPERLIMIT; i++) { /* for */ if (0 != a[i]) { /* found a prime */ p[primeCnt] = i; primeCnt++; for (j=i*2; j < UPPERLIMIT; j=j+i) a[j] = 0; } /* found a prime */ } /* for */
Of course, what do you do with the list? Using it to determine prime factors might be common.
Divisibility
In one sense divisibility is easy -- use mod. Here are some neat rules for divisibility:
- 2 - even, number is divisible if last digit is
- 3 - if repeated sum of digits is 3, 6, or 9 then number is divisible by 3
- 4 - if last 2 digits are divisible by 4
- 5 - ends in 0 or 5
- 6 - both rules 2 and 3 are true
- 7 - don't know
- 8 - last 3 digits are divisble by 8
- 9 - sum of digits is 9
Modular Arithmetic
Modular arithmetic is sometimes called clock arithmetic. It is the idea that the set of numbers is finite and that you wrap to the begining when you go past the end (like a clock does). Lots of problems rely on these ideas (such as the "every nth person out" problems).
A typical code snippet might be something like:
n = (n + 1) mod MAX
When you think about it, this is how all arithmetic works. 9 + 1 = 10 When you add one to the largest base 10 digit (9) you get zero for an answer with a carry into the next column. You do the same in modular arithmetic except for forget the carry.